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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Boolean|bool]].<br><br> | |descr= Enables or disables a trait or alters a trait of the given unit. Unit traits consist of unit abilities, which bare [[Boolean]]s and modifiers, which are [[Number]]s. Custom trait can only be a [[Boolean|bool]].<br><br> | ||
Abilities: | |||
* [[Boolean]] '''engineer''' - Ability to partially repair vehicles with toolkit, equivalent to {{hl|c= engineer = 1;}} in [[CfgVehicles_Config_Reference|CfgVehicles]] | * [[Boolean]] '''engineer''' - Ability to partially repair vehicles with toolkit, equivalent to {{hl|c= engineer = 1;}} in [[CfgVehicles_Config_Reference|CfgVehicles]] | ||
* [[Boolean]] '''explosiveSpecialist''' - Ability to defuse mines with toolkit, equivalent to {{hl|c= canDeactivateMines = 1;}} in CfgVehicles | * [[Boolean]] '''explosiveSpecialist''' - Ability to defuse mines with toolkit, equivalent to {{hl|c= canDeactivateMines = 1;}} in CfgVehicles | ||
* [[Boolean]] '''medic''' - Ability to treat self and others with medikit, equivalent to {{hl|c= attendant = 1;}} in CfgVehicles | * [[Boolean]] '''medic''' - Ability to treat self and others with medikit, equivalent to {{hl|c= attendant = 1;}} in CfgVehicles | ||
* [[Boolean]] '''UAVHacker''' - Ability to hack drones, equivalent to {{hl|c= uavHacker = 1;}} in CfgVehicles | * [[Boolean]] '''UAVHacker''' - Ability to hack drones, equivalent to {{hl|c= uavHacker = 1;}} in CfgVehicles | ||
Modifiers: | |||
* [[Number]] '''audibleCoef''' - A lower value means the unit is harder to hear | |||
* [[Number]] '''camouflageCoef''' - A lower value means the unit is harder to spot | |||
* [[Number]] '''loadCoef''' - Equipment weight multiplier affecting fatigue and stamina | |||
|s1= unit [[setUnitTrait]] [skillName, value, isCustom] | |s1= unit [[setUnitTrait]] [skillName, value, isCustom] |
Revision as of 23:08, 1 August 2023
Description
- Description:
- Enables or disables a trait or alters a trait of the given unit. Unit traits consist of unit abilities, which bare Booleans and modifiers, which are Numbers. Custom trait can only be a bool.
Abilities:- Boolean engineer - Ability to partially repair vehicles with toolkit, equivalent to engineer = 1; in CfgVehicles
- Boolean explosiveSpecialist - Ability to defuse mines with toolkit, equivalent to canDeactivateMines = 1; in CfgVehicles
- Boolean medic - Ability to treat self and others with medikit, equivalent to attendant = 1; in CfgVehicles
- Boolean UAVHacker - Ability to hack drones, equivalent to uavHacker = 1; in CfgVehicles
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setUnitTrait [skillName, value, isCustom]
- Parameters:
- unit: Object - The unit whose trait should be set
- skillName: String - Name of the skill
- value: Boolean or Number - Value (see above)
- isCustom (optional): Boolean - Must be set to true in case of custom
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- getUnitTrait getAllUnitTraits
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2016-04-27 - 18:12 (UTC)
- R3vo
- The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
- Posted on 2017-10-20 - 05:49 (UTC)
- Midnight
- explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot.