weaponsItems: Difference between revisions
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* flashlight: [[String]] | * flashlight: [[String]] | ||
* optics: [[String]] | * optics: [[String]] | ||
* [ | * [primaryMagazine, primaryAmmo]: [[Array]] - could be empty | ||
* | * [secondaryMagazine, secondaryAmmo]: [[Array]] - could be empty | ||
* bipod: [[String]] | * bipod: [[String]] | ||
{{Feature|important|The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array, e.g do '''not''' assume the first item is always the primary weapon.}} | {{Feature|important|The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array, e.g do '''not''' assume the first item is always the primary weapon.}} |
Revision as of 06:49, 2 August 2023
Description
- Description:
- Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons.
- 1.22 it is possible to query weapon holders and ammo crates with this command.
If the argument is a vehicle, the command will return vehicle's weapons.
If the argument is a container, the command will act identical to weaponsItemsCargo. - 1.96 the returned array always contains secondary muzzle magazine info and consistent with getUnitLoadout format for weapon items.
- 2.02 the returned array can contains binocular weapon items.
- 1.22 it is possible to query weapon holders and ammo crates with this command.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- weaponsItems vehicle
- Parameters:
- vehicle: Object - unit or vehicle
- Return Value:
- Array of Arrays of weapon items, format [weapon, muzzle, flashlight, optics, [magazine, ammo], [magazine, ammo], bipod]:
Alternative Syntax
- Syntax:
- weaponsItems [vehicle, extended]
- Parameters:
- vehicle: Object - unit or vehicle
- extended: Boolean - true to include muzzle information
- Return Value:
- Array of Arrays (see above) in format [weapon, muzzle, flashlight, optics, [magazine, ammo, muzzle, maxammo], [magazine, ammo, muzzle, maxammo], bipod]
Examples
- Example 1:
- hint str weaponsItems player; // returns e.g /* [ ["arifle_MX_ACO_pointer_F", "muzzle_snds_H", "acc_pointer_IR", "optic_Aco", ["30Rnd_65x39_caseless_mag", 30], [], "bipod_01_F_blk"], ["launch_NLAW_F", "", "", "", ["NLAW_F", 1], [], ""], ["hgun_P07_F", "muzzle_snds_L", "", "", ["16Rnd_9x21_Mag", 11], [], ""] ] // a loaded underbarrel grenade launcher can look like this: [ ["arifle_MX_GL_F", "muzzle_snds_H", "acc_pointer_IR", "optic_Aco", ["30Rnd_65x39_caseless_mag", 30], ["1Rnd_HE_Grenade_shell", 1], ""] ] */
- Example 2:
Additional Information
- See also:
- weaponsItemsCargo primaryWeaponItems secondaryWeaponItems handgunItems addPrimaryWeaponItem addSecondaryWeaponItem addHandgunItem primaryWeapon secondaryWeapon handgunWeapon binocular weaponAccessories addWeaponWithAttachmentsCargoGlobal BIS_fnc_weaponComponents weaponState
Notes
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