allMapMarkers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|descr= Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br> | |descr= Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br> | ||
Since Arma 3 v1.58 User defined markers have the following name format: <br>{{hl|_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID>}} where: | Since Arma 3 v1.58 User defined markers have the following name format: <br>{{hl|_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID>}} where: | ||
* <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[Arma 3: Mission Event Handlers#PlayerConnected | "PlayerConnected"]] and [[Arma 3: Mission Event Handlers#PlayerDisconnected|"PlayerDisconnected"]] | * <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[Arma 3: Mission Event Handlers#PlayerConnected | "PlayerConnected"]] and [[Arma 3: Mission Event Handlers#PlayerDisconnected|"PlayerDisconnected"]] Event Handlers | ||
* <MarkerID> - a marker counter id | * <MarkerID> - a marker counter id | ||
* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]]) | * <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]]) | ||
|s1= | {{Feature|informative|To obtain custom waypoint's (set with {{Controls|LShift|LMB}}) position, see [[customWaypointPosition]].}} | ||
|s1= [[allMapMarkers]] | |||
|r1= [[Array]] of [[String]]s | |r1= [[Array]] of [[String]]s | ||
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returns: ["marker1","_USER_DEFINED #2/0"] | returns: ["marker1","_USER_DEFINED #2/0"] | ||
|x2= <sqf>{ | |x2= <sqf> | ||
{ | |||
private "_a"; | private "_a"; | ||
_a = toArray _x; | _a = toArray _x; | ||
Line 28: | Line 30: | ||
{ | { | ||
deleteMarker _x; | deleteMarker _x; | ||
} | }; | ||
} forEach allMapMarkers;</sqf> | } forEach allMapMarkers; | ||
</sqf> | |||
|x3= <sqf>if (_someString in allMapMarkers) then | |x3= <sqf> | ||
if (_someString in allMapMarkers) then | |||
{ | { | ||
hint (_someString + " is a valid marker name"); | hint (_someString + " is a valid marker name"); | ||
};</sqf> | }; | ||
</sqf> | |||
|seealso= [[createMarker]] [[deleteMarker]] [[customWaypointPosition]] | |seealso= [[createMarker]] [[deleteMarker]] [[customWaypointPosition]] |
Revision as of 07:05, 4 August 2023
Description
- Description:
- Returns all markers in map including user placed markers (_USER_DEFINED #).
Since Arma 3 v1.58 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID> /<ChannelID> where: - <PlayerID> - unique network id of the player in String format, also available as String in the 6th param in "PlayerConnected" and "PlayerDisconnected" Event Handlers
- <MarkerID> - a marker counter id
- <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)
- Groups:
- Markers
Syntax
- Syntax:
- allMapMarkers
- Return Value:
- Array of Strings
Examples
- Example 1:
- returns: ["marker1","_USER_DEFINED #2/0"]
- Example 2:
- Example 3:
Additional Information
- See also:
- createMarker deleteMarker customWaypointPosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 17, 2014 - 22:11 (UTC)
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on Mar 17, 2014 - 23:12 (UTC)
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.