allMapMarkers: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Some wiki formatting)
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|descr= Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br>
|descr= Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br>
Since Arma 3 v1.58 User defined markers have the following name format: <br>{{hl|_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID>}} where:
Since Arma 3 v1.58 User defined markers have the following name format: <br>{{hl|_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID>}} where:
* <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[Arma 3: Mission Event Handlers#PlayerConnected | "PlayerConnected"]] and [[Arma 3: Mission Event Handlers#PlayerDisconnected|"PlayerDisconnected"]] EHs
* <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[Arma 3: Mission Event Handlers#PlayerConnected | "PlayerConnected"]] and [[Arma 3: Mission Event Handlers#PlayerDisconnected|"PlayerDisconnected"]] Event Handlers
* <MarkerID> - a marker counter id
* <MarkerID> - a marker counter id
* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]])
* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]])
For custom waypoint position (LShift+LMB) see [[customWaypointPosition]]


|s1= '''allMapMarkers'''
{{Feature|informative|To obtain custom waypoint's (set with {{Controls|LShift|LMB}}) position, see [[customWaypointPosition]].}}
 
|s1= [[allMapMarkers]]


|r1= [[Array]] of [[String]]s
|r1= [[Array]] of [[String]]s
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returns: ["marker1","_USER_DEFINED #2/0"]
returns: ["marker1","_USER_DEFINED #2/0"]


|x2= <sqf>{
|x2= <sqf>
{
private "_a";
private "_a";
_a = toArray _x;
_a = toArray _x;
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{
{
deleteMarker _x;
deleteMarker _x;
}
};
} forEach allMapMarkers;</sqf>
} forEach allMapMarkers;
</sqf>


|x3= <sqf>if (_someString in allMapMarkers) then
|x3= <sqf>
if (_someString in allMapMarkers) then
{
{
hint (_someString + " is a valid marker name");
hint (_someString + " is a valid marker name");
};</sqf>
};
</sqf>


|seealso= [[createMarker]] [[deleteMarker]] [[customWaypointPosition]]
|seealso= [[createMarker]] [[deleteMarker]] [[customWaypointPosition]]

Revision as of 07:05, 4 August 2023

Hover & click on the images for description

Description

Description:
Returns all markers in map including user placed markers (_USER_DEFINED #).

Since Arma 3 v1.58 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:
To obtain custom waypoint's (set with ⇧ Shift + Left Mouse Button) position, see customWaypointPosition.
Groups:
Markers

Syntax

Syntax:
allMapMarkers
Return Value:
Array of Strings

Examples

Example 1:
_markers = allMapMarkers;
returns: ["marker1","_USER_DEFINED #2/0"]
Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; }; } forEach allMapMarkers;
Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };

Additional Information

See also:
createMarker deleteMarker customWaypointPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Waffle SS. - c
Posted on Mar 17, 2014 - 22:11 (UTC)
A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
Killzone_Kid - c
Posted on Mar 17, 2014 - 23:12 (UTC)
To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.