surfaceNormal: Difference between revisions
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|s1= [[surfaceNormal]] position | |s1= [[surfaceNormal]] position | ||
|p1= position: [[Array]] | |p1= position: [[Array]] format [[Position#Introduction|Position2D]] or [[Array]] format [[Position#Introduction|Position3D]] - when using [[Position#Introduction|Position3D]] Z will be ignored | ||
|r1= [[Array]] format [[Vector3D]] | |r1= [[Array]] format [[Vector3D]] |
Revision as of 21:39, 28 September 2023
Description
- Description:
- Returns terrain's surface normal on given position.
- Groups:
- Positions
Syntax
- Syntax:
- surfaceNormal position
- Parameters:
- position: Array format Position2D or Array format Position3D - when using Position3D Z will be ignored
- Return Value:
- Array format Vector3D
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setVectorUp surfaceIsWater surfaceType
Notes
-
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