BIS fnc fireSupportCluster: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )C([a-z])" to "$1c$3") |
Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )D([a-z])" to "$1d$3") |
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* 1: Number of submunition | * 1: Number of submunition | ||
|p5= delay: [[Array]] or [[Number]] - (Optional, default 10) | |p5= delay: [[Array]] or [[Number]] - (Optional, default 10) delay between rounds in seconds, can be [[Number]] for precise delay or [[Array]] to set min and max delay | ||
|p6= conditionEnd: [[Code]] - (Optional, default {}) condition to end fire support | |p6= conditionEnd: [[Code]] - (Optional, default {}) condition to end fire support | ||
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|p8= altitude: [[Number]] - (Optional, default 100) altitude in metres where the submunition will be spawned | |p8= altitude: [[Number]] - (Optional, default 100) altitude in metres where the submunition will be spawned | ||
|p9= velocity: [[Number]] - (Optional, default 100) | |p9= velocity: [[Number]] - (Optional, default 100) descending velocity, in m/s | ||
|p10= sounds: [[Array]] - (Optional, default [""]) Strings of sounds to be played on the incoming submunition | |p10= sounds: [[Array]] - (Optional, default [""]) Strings of sounds to be played on the incoming submunition |
Revision as of 12:28, 8 November 2023
Description
Syntax
- Syntax:
- [position,ammo,radius,rounds,delay,conditionEnd,safezone,altitude,velocity,sounds] spawn BIS_fnc_fireSupportCluster
- Parameters:
- position: Position, Object or String - Can be position, an object, or a marker
- ammo: String - (Optional, default "G_40mm_HEDP") ammunition class, nil or empty string to use 40mm HEDP shells
- radius: Number - (Optional, default 100) Radius of the area in metres
- rounds: Array - (Optional, default [1,20]) Number of rounds to be fired, can be:
- 0: Number of shells
- 1: Number of submunition
- delay: Array or Number - (Optional, default 10) delay between rounds in seconds, can be Number for precise delay or Array to set min and max delay
- conditionEnd: Code - (Optional, default {}) condition to end fire support
- safeZone: Number - (Optional, default 0) Safezone radius in metres
- altitude: Number - (Optional, default 100) altitude in metres where the submunition will be spawned
- velocity: Number - (Optional, default 100) descending velocity, in m/s
- sounds: Array - (Optional, default [""]) Strings of sounds to be played on the incoming submunition
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
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