BIS fnc cinemaBorder: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )P([a-z])" to "$1p$3") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2") |
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|s1= [mode, duration, sound, view] call [[BIS_fnc_cinemaBorder]] | |s1= [mode, duration, sound, view] call [[BIS_fnc_cinemaBorder]] | ||
|p1= mode: [[Number]] - | |p1= mode: [[Number]] - can be: | ||
*0 - In | *0 - In | ||
*1 - Out | *1 - Out |
Latest revision as of 13:59, 8 November 2023
Description
- Description:
- Creates cinematic borders. Player cannot move during cutscene.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [mode, duration, sound, view] call BIS_fnc_cinemaBorder
- Parameters:
- mode: Number - can be:
- 0 - In
- 1 - Out
- duration: Number - (Optional, default 1.5) duration in seconds
- sound: Boolean - (Optional, default true) play sound
- view: Boolean - (Optional, default false) lock 1st-person-view
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- disableUserInput userInputDisabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Oct 15, 2022 - 14:43 (UTC)
- When cinematic borders are active and player is not provided with any animation, he can abuse the movement lock by vaulting (default button V).