BIS fnc addScriptedEventHandler: Difference between revisions

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|s1= [namespace, name, code] call [[BIS_fnc_addScriptedEventHandler]]
|s1= [namespace, name, code] call [[BIS_fnc_addScriptedEventHandler]]


|p1= namespace: [[Namespace]], [[Object]], [[Group]], [[Location]], [[Boolean]], [[Control]] or [[Display]] - Namespace in which the EH is stored
|p1= namespace: [[Namespace]], [[Object]], [[Group]], [[Location]], [[Boolean]], [[Control]] or [[Display]] - namespace in which the EH is stored


|p2= name: [[String]] - event name
|p2= name: [[String]] - event name

Revision as of 15:39, 8 November 2023

Hover & click on the images for description

Description

Description:
Adds a Scripted Event Handler and returns its ID. Additionally, the "ScriptedEventHandlerAdded" Scripted EH is called. For the full list of all available Scripted EHs see Arma 3: Scripted Event Handlers.
Execution:
call
Groups:
Event Handlers

Syntax

Syntax:
[namespace, name, code] call BIS_fnc_addScriptedEventHandler
Parameters:
namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which the EH is stored
name: String - event name
code: Code or String - The code that is executed when the EH fires. The magic variable _thisScriptedEventHandler can be used to access the event handler ID within the code.
Return Value:
Number - The ID of the new Event Handler

Examples

Example 1:
[missionNamespace, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;
Example 2:
[true, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;
Boolean will default to missionNamespace.

Additional Information

See also:
BIS_fnc_callScriptedEventHandler BIS_fnc_removeScriptedEventHandler BIS_fnc_removeAllScriptedEventHandlers

Notes

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