getObjectType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *O([a-z ])" to "$1 - o$2") |
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Line 18: | Line 18: | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|r1= [[Number]] - | |r1= [[Number]] - object type | ||
|x1= <sqf>_objType = getObjectType player;</sqf> | |x1= <sqf>_objType = getObjectType player;</sqf> |
Latest revision as of 15:44, 8 November 2023
Description
- Description:
- Returns object type as a number:
- 1 - Primary - Normal object placed in Visitor, part of landscape
- 2 - Network - Road placed in Visitor, part of landscape
- 4 - Temporary - Temporary object (like tracks)
- 8 - TypeVehicle - Some entity added by game
- 16 - TypeTempVehicle - Temporary entity
- 32 - LandDecal - Land decal
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getObjectType object
- Parameters:
- object: Object
- Return Value:
- Number - object type
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- allObjects getObjectFOV cursorObject cursorTarget createSimpleObject allMissionObjects setObjectViewDistance getObjectViewDistance objectParent object
Notes
-
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