setUnitTrait: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *N([a-z ])" to "$1 - n$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2") |
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|s1= unit [[setUnitTrait]] [skillName, value, isCustom] | |s1= unit [[setUnitTrait]] [skillName, value, isCustom] | ||
|p1= unit: [[Object]] - | |p1= unit: [[Object]] - the unit whose trait should be set | ||
|p2= skillName: [[String]] - name of the skill | |p2= skillName: [[String]] - name of the skill |
Revision as of 15:51, 8 November 2023
Description
- Description:
- Enables or disables a trait or alters a trait of the given unit. Unit traits consist of unit abilities, which are Booleans and modifiers, which are Numbers. Custom trait can only be a bool.
Abilities:- Boolean engineer - Ability to partially repair vehicles with toolkit, equivalent to engineer = 1; in CfgVehicles
- Boolean explosiveSpecialist - Ability to defuse mines with toolkit, equivalent to canDeactivateMines = 1; in CfgVehicles
- Boolean medic - Ability to treat self and others with medikit, equivalent to attendant = 1; in CfgVehicles
- Boolean UAVHacker - Ability to hack enemy and frendly drones, equivalent to uavHacker = 1; in CfgVehicles
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setUnitTrait [skillName, value, isCustom]
- Parameters:
- unit: Object - the unit whose trait should be set
- skillName: String - name of the skill
- value: Boolean or Number - Value (see above)
- isCustom: Boolean - (Optional) Must be set to true in case of custom
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- getUnitTrait getAllUnitTraits
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2016-04-27 - 18:12 (UTC)
- R3vo
- The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
- Posted on 2017-10-20 - 05:49 (UTC)
- Midnight
- explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot.