worldToModel: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *P([a-gi-z ])" to "$1 - p$2")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *W([a-z ])" to "$1 - w$2")
Line 24: Line 24:
|p1= model: [[Object]]
|p1= model: [[Object]]


|p2= position: [[Array]] - World position, format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]
|p2= position: [[Array]] - world position, format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]


|r1= [[Array]] - position relative to model, format [[Position#PositionRelative|PositionRelative]]
|r1= [[Array]] - position relative to model, format [[Position#PositionRelative|PositionRelative]]

Revision as of 16:35, 8 November 2023

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space.
For scaled objects, the relative position will be divided by the object scale.
Groups:
Positions

Syntax

Syntax:
model worldToModel position
Parameters:
model: Object
position: Array - world position, format PositionAGL or Position2D
Return Value:
Array - position relative to model, format PositionRelative

Examples

Example 1:
_relPos = myObject worldToModel [0,0,0];
Example 2:
_relPos = player worldToModel ASLToAGL getPosASL car;
Example 3:
_relPos = car worldToModel [12000,5000];

Additional Information

See also:
worldToModelVisual vectorWorldToModel modelToWorld

Notes

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