angularVelocityModelSpace: Difference between revisions
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(Created page with "{{RV|type=command |game1= arma3 |version1= 2.16 |arg= global |gr1= Object Manipulation |descr= Gets the angular velocity of the object in model space as a 3D vector. The u...") |
Lou Montana (talk | contribs) m (Add devbranch) |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.16 | |version1= 2.16 | ||
|branch= dev | |||
|arg= global | |arg= global | ||
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|p1= obj: [[Object]] | |p1= obj: [[Object]] | ||
|r1= [[Array]] | |r1= [[Array]] format [[Vector3D]] - angular velocity of the object in model space ([0,0,0] if angular velocity is not supported by the object) | ||
|x1= <sqf>angularVelocityModelSpace myHeli; //[0.01,0.03,0.95]</sqf> | |x1= <sqf>hint str angularVelocityModelSpace myHeli; // [0.01, 0.03, 0.95]</sqf> | ||
|seealso= [[velocityModelSpace]] [[setAngularVelocityModelSpace]] [[angularVelocity]] | |seealso= [[velocityModelSpace]] [[setAngularVelocityModelSpace]] [[angularVelocity]] | ||
}} | }} |
Revision as of 11:14, 23 November 2023
Description
- Description:
- Gets the angular velocity of the object in model space as a 3D vector. The units are in Rad/s (radians per second) and rotations are clockwise.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- angularVelocityModelSpace obj
- Parameters:
- obj: Object
- Return Value:
- Array format Vector3D - angular velocity of the object in model space ([0,0,0] if angular velocity is not supported by the object)
Examples
- Example 1:
Additional Information
Notes
-
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