Spearhead 1944 Retexturing: Difference between revisions
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(Created page with "= Retexturing Templates = The Spearhead 1944 development team has prepared texture templates for infantry gear such as backpacks, headgear, vests and uniforms. These can be mo...") |
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{{Youtube|xcQ1RtHRc8I|Arma 3 Quick + Easy Texture Template Tutorial by trenchgun|left}} | {{Youtube|xcQ1RtHRc8I|Arma 3 Quick + Easy Texture Template Tutorial by trenchgun|left}} | ||
<gallery> | |||
FFI Equipment.jpg|Backpack | |||
GER M40 Offizier Feldanzug.jpg|Uniform | |||
GER Webgear Equipment.jpg|Vest | |||
US M1 Helmet.jpg|Helmet | |||
</gallery> | |||
== Downloads == | == Downloads == |
Revision as of 15:08, 16 December 2023
Retexturing Templates
The Spearhead 1944 development team has prepared texture templates for infantry gear such as backpacks, headgear, vests and uniforms. These can be modified with an image editing software and then be applied via config.
A tutorial on how to work with these templates can be viewed here:
Downloads
- Spearhead 1944 - Retexturing Templates - Vests (OneDrive)
- Spearhead 1944 - Retexturing Templates - Uniforms (OneDrive)
- Spearhead 1944 - Retexturing Templates - Headgear (OneDrive)
- Spearhead 1944 - Retexturing Templates - Backpacks (OneDrive)
Retexturing with Hidden Selections
Almost all assets come with predefined hidden selections. These selections can be retextured with the commands setObjectTexture and setObjectTextureGlobal during runtime.
//Apply random color to each available hidden selection
{
tank setObjectTexture
[
_forEachIndex,
format
[
"#(rgb,8,8,3)color(%1,%2,%3,1,CO)",
random 1,
random 1,
random 1
]
];
} forEach getArray (configFile >> "CfgVehicles" >> typeOf tank >> "hiddenSelections");;
Hidden Selections List
Class Name | Display Name | Hidden Selections |
---|---|---|
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