BIS fnc moduleDamage: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
||
Line 7: | Line 7: | ||
|descr= Damage given vehicles. | |descr= Damage given vehicles. | ||
{{Feature| | {{Feature|informative|Regarding locality: if a hitpoint is defined,<br>{{Icon|localArgument|32}} [[setHitPointDamage]] is used. Else,<br> | ||
{{Icon|globalArgument|32}} [[setDamage]] is used.}} | {{Icon|globalArgument|32}} [[setDamage]] is used.}} | ||
Latest revision as of 00:25, 2 February 2024
Description
Syntax
- Syntax:
- [logic, vehicles, isActivated] call BIS_fnc_moduleDamage
- Parameters:
- logic: Object - the logic. Possible setVariable parameter:
- "value": Number - (Optional, default 0) wanted damage, in range 0..1
- "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
- vehicles: Array of Objects - list of vehicles
- isActivated: Boolean - (Optional, default true) if true, the fuel is set
- Return Value:
- Boolean - true when done, even if isActivated equals false
Examples
- Example 1:
Additional Information
- See also:
- setDamage setHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note