countEnemy: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 16: | Line 16: | ||
|p1= unit: [[Object]] |= Parameter 1 | |p1= unit: [[Object]] |= Parameter 1 | ||
|p2= array: [[Array]] |= Parameter 2 | |p2= array: [[Array]] array with elements of type [[Object]]|= Parameter 2 | ||
| [[Number]] |= Return value | | [[Number]] |= Return value |
Revision as of 04:29, 25 August 2007
Description
- Description:
- Count how many units in the array are considered enemy to the given unit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Number = unit countEnemy array
- Parameters:
- unit: Object
- array: Array array with elements of type Object
- Return Value:
- Number
Examples
- Example 1:
_num=player countEnemy list triggerOne
Additional Information
- See also:
- countFriendlycountSidecountUnknown
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 3, 2006 - 14:28
- hardrock
- Notes from before the conversion: The countEnemy command seem to count the number of units from the array that are considered to be of the given type by the whole side, not just the specified unit.
- Posted on December 15, 2006 - 04:46
- Kronzky
- The unit that's checking (left side of the command) needs a certain level of knowledge about the target (about .1) before the enemy units are actually counted. (OFP & ArmA)
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Variables
- Command Group: Sides