ctrlSetFade: Difference between revisions
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{{Note | {{Note | ||
|user= | |user= Nelis75733126 | ||
|timestamp= 20240416211007 | |timestamp= 20240416211007 | ||
|text=in {{arma3}} 2.17, when <sqf inline>ctrlSetFade</sqf> is used on a CtrlToolbox or RscToolbox, it only has effect on the text of it. | |text=in {{arma3}} 2.17, when <sqf inline>ctrlSetFade</sqf> is used on a CtrlToolbox or RscToolbox, it only has effect on the text of it. | ||
}} | }} |
Revision as of 15:38, 29 June 2024
Description
- Description:
- Sets wanted transparency for control animation. Requires ctrlCommit to commit changes. To hide or show a control instantly, use ctrlShow.
- Problems:
- Despite having
fade = 1;
in a control's config, ctrlFade will still report a fade of 0 - resulting in ctrlSetFade 0 doing nothing.
To counter that, first use ctrlSetFade 1, then ctrlCommit 0 to apply it, and only then ctrlSetFade can be used as usual. - Groups:
- GUI Control
Syntax
- Syntax:
- controlName ctrlSetFade fade
- Parameters:
- controlName: Control
- fade: Number
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- ctrlFade cutFadeOut ctrlCommit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 16, 2024 - 21:10 (UTC)
- in Arma 3 2.17, when ctrlSetFade is used on a CtrlToolbox or RscToolbox, it only has effect on the text of it.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control