assignAsGunner: Difference between revisions
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| | | [[Object#Person|Person]]'''assignAsGunner''' [[Object#Vehicle|Vehicle]] |= Syntax | ||
|p1= | |p1= [[Object#Person|Person]]: [[Object]] |= Parameter 1 | ||
|p2= | |p2= [[Object#Vehicle|Vehicle]]: [[Object]] |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <pre> | |x1= <pre>_soldier1 assignAsGunner _tank | ||
[soldier1] orderGetIn true</pre> |= Example 1 | [soldier1] orderGetIn true</pre> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 05:47, 27 August 2007
Description
- Description:
- Assign a unit as gunner of a vehicle. Used together with orderGetIn to order subordinate units to get in as gunner of a specific vehicle. Before usage of this command a subordinate unit hasn't got the option to get into the gunner place of the vehicle.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_soldier1 assignAsGunner _tank [soldier1] orderGetIn true
Additional Information
- See also:
- assignAsCommanderassignAsDriverassignAsCargomoveInCargomoveInCommandermoveInDrivermoveInGunnermoveInTurret
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Command Group: Vehicle Assignment