moveInCommander: Difference between revisions
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| | | [[Object#Person|Person]] '''moveInCommander''' [[Object#Vehicle|Vehicle]]|= Syntax | ||
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| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
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|x1= <code> | |x1= <code>_soldierOne '''moveInCommander''' _tankOne </code> |= Example 1 | ||
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Revision as of 08:10, 28 August 2007
Description
- Description:
- Move soldier into vehicle commander position (Immediate, no animation).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_soldierOne moveInCommander _tankOne
Additional Information
- See also:
- moveInCargomoveInDrivermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 14:43
- hardrock
- Notes from before the conversion: MP Note Functions MoveInCommander can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
- Ceeeb
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Commander" action command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Vehicle Assignment