camUseNVG: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
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|gr1= Camera Control
|gr1= Camera Control


|descr= Set / clear using of night vision during cutscenes. This command only works with [[camCreate]] created camera that is currently the main camera for the player (see example).
|descr= Set / clear using of night vision during cutscenes. This command only works with [[camCreate]] created camera that is currently the main camera for the player (see {{Link|#Examples}}).


|s1= [[camUseNVG]] set
|s1= [[camUseNVG]] set
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|x1= <sqf>camUseNVG true;</sqf>
|x1= <sqf>camUseNVG true;</sqf>
|x2= <sqf>
|x2= <sqf>
setDate [2000,12,31,0,0];
setDate [2000, 12, 31, 0, 0];
_cam = "camera" camCreate [0,0,0];
_cam = "camera" camCreate [0, 0, 0];
_cam camSetTarget player;
_cam camSetTarget player;
_cam camSetRelPos [0,-5,3];
_cam camSetRelPos [0, -5, 3];
_cam cameraEffect ["Internal","Back"];
_cam cameraEffect ["Internal", "Back"];
_cam camCommit 0;
_cam camCommit 0;
camUseNVG true;
camUseNVG true;

Latest revision as of 12:30, 3 September 2024

Hover & click on the images for description

Description

Description:
Set / clear using of night vision during cutscenes. This command only works with camCreate created camera that is currently the main camera for the player (see Examples).
Groups:
Camera Control

Syntax

Syntax:
camUseNVG set
Parameters:
set: Boolean - enable/disable night vision
Return Value:
Nothing

Examples

Example 1:
camUseNVG true;
Example 2:
setDate [2000, 12, 31, 0, 0]; _cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, -5, 3]; _cam cameraEffect ["Internal", "Back"]; _cam camCommit 0; camUseNVG true;

Additional Information

See also:
setCamUseTI disableTIEquipment

Notes

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