scudState: Difference between revisions

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m (1.27 -> 1.30)
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| '''scudState''' scudname |= Syntax
| [[Number]] <nowiki>=</nowiki>  '''scudState''' [[Object#Vehicle|Vehicle]] |= Syntax


|p1= scudname: [[Object]] |= Parameter 1


| [[Number]] |= Return value
| [[Number]] |= Return value
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|x1= <pre>? scudState scudOne >= 3 : hint "RUN!!!!"</pre> |= Example 1
|x1= <pre>? scudState _scudOne >= 3 : hint "RUN!!!!"</pre> |= Example 1
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Revision as of 00:46, 30 August 2007

Hover & click on the images for description

Description

Description:
Current state of given Scud launcher. Following states are recognized:
  • 0 - No activity
  • 1 - Launch preparation,
  • 2 - Launch prepared
  • 3 - Ignition
  • 4 - Launched.
Groups:
Uncategorised

Syntax

Syntax:
Number = scudState Vehicle
Return Value:
Number

Examples

Example 1:
? scudState _scudOne >= 3 : hint "RUN!!!!"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Non-integral values are used to indicate transition between states.
Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: This command does not make the scud do anything. It simply checks to see what state the scud is in. To make the scud be upright or launch you need to use an action. e.g. scud1 action ["scud launch"]

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