Alef/Radio command chart – User

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| '''1 Move'''
| '''1 Move'''
| '''1 1''' Return to Formation
| '''1 1''' Return to Formation
| '''3 1''' Open fire
| '''3 1''' <span style="background:yellow">Open fire</span>
* default
* default
* fire at will
* fire at will
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| '''1 2''' Advance
| '''1 2''' Advance
* 50m
* 50m
| '''3 2''' Hold fire
| '''3 2''' <span style="background:lightgreen">Hold fire</span>
* AI can still defend him self when threatened
* AI can still defend him self when threatened
* AI may target something, but not fire at it
* AI may target something, but not fire at it
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| '''5 Status'''
| '''5 Status'''
| '''1 5''' Flank Right
| '''1 5''' Flank Right
| '''3 5''' Engage at will
| '''3 5''' <span style="background:red; color:white">Engage at will</span>
* AI does not keep formation and each member moves individualy
* AI does not keep formation and each member moves individualy
| '''5 5''' Report Status
| '''5 5''' Report Status
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| '''6 Action'''
| '''6 Action'''
| '''1 6''' Stop
| '''1 6''' Stop
| '''3 6''' Disengage
| '''3 6''' <span style="background:yellow">Disengage</span>
* back to fire at will
* back to fire at will
* If AI spots a target and decides it is in effective range, he will open fire.
* If AI spots a target and decides it is in effective range, he will open fire.
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References:
References:
[[ArmA:_AI_Combat_Modes]]
* [[ArmA:_AI_Combat_Modes|AI Combat Modes]]
* colours as in [[setCombatMode]]
* [[setBehaviour]]

Revision as of 15:32, 25 March 2008

(WIP) Radio command menu with AI behaviour
MAIN 1 Move 3 Engage 5 status 7 Combat Mode 8 Formation 9 Assign
1 Move 1 1 Return to Formation 3 1 Open fire
  • default
  • fire at will
5 1 Call support 7 1 Stealth
  • dismiss (loiter movement) canceled
  • faster target acquisition
  • tends to change stance to kneel or prone
  • keep themself also out of Unknown targets
  • soldiers move in cover, routing near structures
  • soldiers disembark from some vehicles, e.g. damaged aircraft
  • turns off vehicle lights
  • tanks avoid passing trees
8 1 Column 9 1 Team White
2 Target 1 2 Advance
  • 50m
3 2 Hold fire
  • AI can still defend him self when threatened
  • AI may target something, but not fire at it
5 2 Fuel low 7 2 Danger
  • dismiss (loiter movement) canceled
  • ignores limited speed setting
  • tends to change stance to kneel or prone
  • soldiers move in cover
  • soldiers disembark from some vehicles, e.g. damaged aircraft
  • turns off vehicle lights
8 2 Staggered Col.
3 Engage 1 3 Stay back
  • 50m
3 3 Fire 5 3 Ammo Low 7 3 Aware
  • lie down when scared
  • soldiers sometimes move in cover
  • vehicles still prefer roads, travel in convoy
8 3 Wedge
4 Mount 1 4 Flank left
  • 50m
3 4 Engage
  • soldier can loose formation and find best place for attack alone
5 4 Injuried 7 4 Safe
  • will use roads, groups travel in convoy (overrides formation command)
  • stance with lowered weapon
  • turned out from vehicle
  • lie down when scared
  • less turning head, less observing surroundings (limited rate of target database)
8 4 Echelon L.
5 Status 1 5 Flank Right 3 5 Engage at will
  • AI does not keep formation and each member moves individualy
5 5 Report Status 8 5 Echelon R.
6 Action 1 6 Stop 3 6 Disengage
  • back to fire at will
  • If AI spots a target and decides it is in effective range, he will open fire.
5 6 I'm under fire 7 6 Stand Up 8 5 Vee
8 Formation 1 8 Find Cover 3 8 Watch Direction 5 8 ... is down 7 8 Go prone 8 8 Column (compact)
9 Assign 1 9 Next waipoint 7 9 Keep low 8 9 Delta
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References: