Alef/Radio command chart – User

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{| border="0"  
{| border="0"  
|+ (WIP) Radio command menu with AI behaviour  
|+ (WIP) Radio command menu with AI behaviour  
| 
|<b>1&nbsp;Move</b>
|<b>1&nbsp;Move</b>
|<b>3&nbsp;Engage</b>
|<b>3&nbsp;Engage</b>
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|<b>0&nbsp;Reply</b>
|<b>0&nbsp;Reply</b>
|- valign="top"
|- valign="top"
| '''1&nbsp;(Move)'''
| style="border-bottom:1px solid"| '''1&nbsp;1''' Return&nbsp;to&nbsp;Formation
| style="border-bottom:1px solid"| '''1&nbsp;1'''&nbsp;Return&nbsp;to&nbsp;Formation
| '''3&nbsp;1'''&nbsp;<span style="background:yellow">Open&nbsp;fire</span>
| '''3&nbsp;1'''&nbsp;<span style="background:yellow">Open&nbsp;fire</span>
* default
* default
* fire at will
* fire at will
| '''5&nbsp;1'''&nbsp;Call&nbsp;support
| '''5&nbsp;1''' Call&nbsp;support
| '''7&nbsp;1'''&nbsp;Stealth
| '''7&nbsp;1'''&nbsp;Stealth
* dismiss (loiter movement) canceled
* dismiss (loiter movement) canceled
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* tanks avoid passing trees
* tanks avoid passing trees
| '''8&nbsp;1'''&nbsp;Column
| '''8&nbsp;1'''&nbsp;Column
| '''9&nbsp;1'''&nbsp;Assign&nbsp;White
| '''9&nbsp;1'''&nbsp;White
| '''0&nbsp;1'''&nbsp;Done
| '''0&nbsp;1'''&nbsp;Done
|-valign="top"
|-valign="top"
| '''2&nbsp;(Target)'''
| '''1&nbsp;2'''&nbsp;Advance
| '''1&nbsp;2'''&nbsp;Advance
* 50m
* 50m
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* turns off vehicle lights  
* turns off vehicle lights  
| '''8&nbsp;2'''&nbsp;Staggered&nbsp;Col.
| '''8&nbsp;2'''&nbsp;Staggered&nbsp;Col.
| '''9&nbsp;2'''&nbsp;Assign&nbsp;Green
| '''9&nbsp;2'''&nbsp;Green
| '''0&nbsp;2'''&nbsp;Fail
| '''0&nbsp;2'''&nbsp;Fail
|- valign="top"
|- valign="top"
| '''3&nbsp;(Engage)'''
| '''1&nbsp;3'''&nbsp;Stay&nbsp;back
| '''1&nbsp;3'''&nbsp;Stay&nbsp;back
* 50m
* 50m
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* vehicles still prefer roads, travel in convoy  
* vehicles still prefer roads, travel in convoy  
| '''8&nbsp;3'''&nbsp;Wedge
| '''8&nbsp;3'''&nbsp;Wedge
| '''9&nbsp;3'''&nbsp;Assign&nbsp;Blue
| '''9&nbsp;3'''&nbsp;Blue
| '''0&nbsp;3'''&nbsp;Ready&nbsp;to&nbsp;fire
| '''0&nbsp;3'''&nbsp;Ready&nbsp;to&nbsp;fire
|-valign="top"
|-valign="top"
| '''4&nbsp;(Mount)'''
| '''1&nbsp;4'''&nbsp;Flank&nbsp;left
| '''1&nbsp;4'''&nbsp;Flank&nbsp;left
* 50m
* 50m
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* less turning head, less observing surroundings (limited rate of target database)
* less turning head, less observing surroundings (limited rate of target database)
| '''8&nbsp;4'''&nbsp;Echelon&nbsp;L.
| '''8&nbsp;4'''&nbsp;Echelon&nbsp;L.
| '''9&nbsp;4'''&nbsp;Assign&nbsp;Yellow
| '''9&nbsp;4'''&nbsp;Yellow
| '''0&nbsp;4'''&nbsp;Cannot&nbsp;fire
| '''0&nbsp;4'''&nbsp;Cannot&nbsp;fire
|- valign="top"
|- valign="top"
| '''5&nbsp;(Status)'''
| style="border-bottom:1px solid"| '''1&nbsp;5'''&nbsp;Flank&nbsp;Right
| style="border-bottom:1px solid"| '''1&nbsp;5'''&nbsp;Flank&nbsp;Right
* 50m
* 50m
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|
|
| '''8&nbsp;5'''&nbsp;Echelon&nbsp;R.
| '''8&nbsp;5'''&nbsp;Echelon&nbsp;R.
| '''9&nbsp;5'''&nbsp;Assign&nbsp;White
| '''9&nbsp;5'''&nbsp;White
|- valign="top"
|- valign="top"
| '''6&nbsp;(Action)'''
| '''1&nbsp;6'''&nbsp;Stop
| '''1&nbsp;6'''&nbsp;Stop
| style="border-bottom:1px solid"| '''3&nbsp;6'''&nbsp;<span style="background:yellow">Disengage</span>
| style="border-bottom:1px solid"| '''3&nbsp;6'''&nbsp;<span style="background:yellow">Disengage</span>
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|
|
|- valign="top"
|- valign="top"
| '''7&nbsp;(Combat&nbsp;Mode)'''
| '''1&nbsp;7'''&nbsp;Wait&nbsp;for&nbsp;me
| '''1&nbsp;7'''&nbsp;Wait&nbsp;for&nbsp;me
| '''3&nbsp;7'''&nbsp;Scan&nbsp;horizon
| '''3&nbsp;7'''&nbsp;Scan&nbsp;horizon
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| '''0&nbsp;7'''&nbsp;Repeat
| '''0&nbsp;7'''&nbsp;Repeat
|- valign="top"
|- valign="top"
| '''8&nbsp;(Formation)'''
| style="border-bottom:1px solid"|'''1&nbsp;8'''&nbsp;Find&nbsp;Cover
| style="border-bottom:1px solid"|'''1&nbsp;8'''&nbsp;Find&nbsp;Cover
| '''3&nbsp;8'''&nbsp;Watch&nbsp;Direction
| '''3&nbsp;8'''&nbsp;Watch&nbsp;Direction
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| '''0&nbsp;8'''&nbsp;Copy
| '''0&nbsp;8'''&nbsp;Copy
|- valign="top"
|- valign="top"
| '''9&nbsp;(Assign)'''
| '''1&nbsp;9'''&nbsp;Next&nbsp;waipoint
| '''1&nbsp;9'''&nbsp;Next&nbsp;waipoint
|
|
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| '''0&nbsp;9'''&nbsp;Custom
| '''0&nbsp;9'''&nbsp;Custom
|- valign="top"
|- valign="top"
| '''0&nbsp;(Reply)'''
| colspan="9"|
| colspan="9"|
|}
|}

Revision as of 19:40, 25 March 2008

(WIP) Radio command menu with AI behaviour
1 Move 3 Engage 5 status 7 Combat Mode 8 Formation 9 Assign 0 Reply
1 1 Return to Formation 3 1 Open fire
  • default
  • fire at will
5 1 Call support 7 1 Stealth
  • dismiss (loiter movement) canceled
  • faster target acquisition
  • tends to change stance to kneel or prone
  • keep themself also out of Unknown targets
  • soldiers move in cover, routing near structures
  • soldiers disembark from some vehicles, e.g. damaged aircraft
  • turns off vehicle lights
  • tanks avoid passing trees
8 1 Column 9 1 White 0 1 Done
1 2 Advance
  • 50m
3 2 Hold fire
  • AI can still defend him self when threatened
  • AI may target something, but not fire at it
5 2 Fuel low 7 2 Danger
  • dismiss (loiter movement) canceled
  • ignores limited speed setting
  • tends to change stance to kneel or prone
  • soldiers move in cover
  • soldiers disembark from some vehicles, e.g. damaged aircraft
  • turns off vehicle lights
8 2 Staggered Col. 9 2 Green 0 2 Fail
1 3 Stay back
  • 50m
3 3 Fire 5 3 Ammo Low 7 3 Aware
  • lie down when scared
  • soldiers sometimes move in cover
  • vehicles still prefer roads, travel in convoy
8 3 Wedge 9 3 Blue 0 3 Ready to fire
1 4 Flank left
  • 50m
3 4 Engage
  • soldier can loose formation and find best place for attack alone
5 4 Injuried 7 4 Safe
  • will use roads, groups travel in convoy (overrides formation command)
  • stance with lowered weapon
  • turned out from vehicle
  • lie down when scared
  • less turning head, less observing surroundings (limited rate of target database)
8 4 Echelon L. 9 4 Yellow 0 4 Cannot fire
1 5 Flank Right
  • 50m
3 5 Engage at will
  • AI does not keep formation and each member moves individualy
5 5 Report Status 8 5 Echelon R. 9 5 White
1 6 Stop 3 6 Disengage
  • back to fire at will
  • If AI spots a target and decides it is in effective range, he will open fire.
5 6 I'm under fire 7 6 Stand Up 8 5 Vee
1 7 Wait for me 3 7 Scan horizon 5 7 One less 7 7 Stay crouched 8 7 Line 0 7 Repeat
1 8 Find Cover 3 8 Watch Direction
3 8 8 NW 3 8 1 N 3 8 2 NE
3 8 7 W 3 8 3 E
3 8 6 SW 3 8 5 S 3 8 4 SE
5 8 ... is down 7 8 Go prone 8 8 Column (compact) 0 8 Copy
1 9 Next waipoint 7 9 Keep low 8 9 Delta 0 9 Custom

References: