secondaryWeapon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (added see also, modified note)
Line 20: Line 20:
____________________________________________________________________________________________
____________________________________________________________________________________________


| |= See also
| [[primaryWeapon]], [[weapons]] |= See also


}}
}}
Line 31: Line 31:
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''


'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.
'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to directly detect the active weapon.
</dd>
</dd>



Revision as of 04:26, 19 April 2008

Hover & click on the images for description

Description

Description:
Returns name of a unit's secondary weapon (empty string if none).
Groups:
Uncategorised

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
sWeap = secondaryWeapon player

Additional Information

See also:
primaryWeaponweapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to directly detect the active weapon.

Bottom Section