cutRsc: Difference between revisions
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Dr Eyeball (talk | contribs) (cutRsc map/direct chat benefits) |
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 30 Jun, 2008</dd> | |||
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note"> | |||
Using [[cutRsc]] (instead of [[titleRsc]]) for a HUD has the benefits of: | |||
* having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.<BR> | |||
* using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it. | |||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 07:44, 30 June 2008
Description
- Description:
- Display a resource defined in the mission's description.ext, the campaign's description.ext or the global resource.cpp.
- Groups:
- Uncategorised
Syntax
- Syntax:
- cutRsc ["ClassName", "type", speed*] * optional
- Parameters:
- ClassName: String - the class name of the resource
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See GUI Interaction for more information about these values.
- speed: Number - time in seconds in which the resource will be faded in. If no speed is given, an assumed value is set.
- Return Value:
- Nothing
Examples
- Example 1:
cutRsc ["binocular","PLAIN"] cutRsc ["binocular","PLAIN",2]
Additional Information
- See also:
- titleRsc
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 30 Jun, 2008
- Dr_Eyeball
-
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:
- having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
- using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.
- having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Camera Control