addVehicle: Difference between revisions
Jump to navigation
Jump to search
m (locality testing - works on local groups only) |
mNo edit summary |
||
Line 18: | Line 18: | ||
|p2= [[Object|Vehicle]]: [[Object]]|= Parameter 2 | |p2= [[Object|Vehicle]]: [[Object]]|= Parameter 2 | ||
| | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 01:53, 21 January 2009
Description
- Description:
- Adds a specified vehicle for use by a specified AI led group. The vehicle will be considered as an available vehicle for use by his group.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- _group addVehicle _vehicle
Additional Information
- See also:
- leaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
-
- This command works best when used on empty vehicles. If used on a vehicle already driven by a member of another group, the driver will continue under his own group's orders, which may not benefit the addVehicle group.
- More than one vehicle can be added to a group, and more than one group can be added to a vehicle.
- When deciding whether to board a vehicle, AI leaders seem to only consider the transport benefit of a vehicle, ignoring any combat benefits the vehicle may provide.
- This command works best when used on empty vehicles. If used on a vehicle already driven by a member of another group, the driver will continue under his own group's orders, which may not benefit the addVehicle group.