setSide: Difference between revisions

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(add. ArmA2 classification)
(switching a unit's side)
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<dd class="notedate">Posted on 19:05, 6 August 2009 (CEST)</dd>
<dt class="note">'''[[User:Jtgibson|Jtgibson]]'''</dt>
<dd class="note">This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to.  '''setSide''' does not work for men, vehicles, etc.: it is intended for vehicles.  If you want to switch a unit's (''e.g.'', the player's) side in the middle of a battle, make the unit '''[[joinSilent]]''' a group on the given side instead.  If you want the unit to become the group leader after joining, use '''[[selectLeader]]'''.  I haven't tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work.  (It begs the question why we don't have a setSide object function, though.)</dd>
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Revision as of 18:05, 6 August 2009

-wrong parameter ("Arma") defined!-1.08
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Description

Description:
Sets a location's side. The default side is Unknown.
Groups:
Uncategorised

Syntax

Syntax:
location setSide side
Parameters:
location: Location
side: Side
Return Value:
Nothing

Examples

Example 1:
myLocation setSide resistance

Additional Information

See also:
side

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 19:05, 6 August 2009 (CEST)
Jtgibson
This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. setSide does not work for men, vehicles, etc.: it is intended for vehicles. If you want to switch a unit's (e.g., the player's) side in the middle of a battle, make the unit joinSilent a group on the given side instead. If you want the unit to become the group leader after joining, use selectLeader. I haven't tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.)

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