alive: Difference between revisions

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Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed.
Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed.
--
If you're determining whether a unit is still viable, you might also want to look at [[canMove]], [[canFire]] and [[canStand]]. [[User:Nomdeplume|nomdeplume]] 12:45, 16 November 2009 (CET)
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Revision as of 12:45, 16 November 2009

Hover & click on the images for description

Description

Description:
Check if given vehicle/person/building is alive (i.e. not dead or destroyed).
Groups:
Uncategorised

Syntax

Syntax:
alive object
Parameters:
object: Object to test
Return Value:
Boolean: true when alive, false when dead

Examples

Example 1:
?!(alive player) : exit

Additional Information

See also:
setDamagedamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed. -- If you're determining whether a unit is still viable, you might also want to look at canMove, canFire and canStand. nomdeplume 12:45, 16 November 2009 (CET)

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