createVehicle array: Difference between revisions

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m (Arma2 category)
(added "CAN_COLLIDE")
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If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The vehicle is placed inside a circle with this position as center and placement as its radius.
If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The vehicle is placed inside a circle with this position as center and placement as its radius.


Special properties can be: "NONE", "FLY" and "FORM". |= Description
Special properties can be: "NONE", "FLY" and "FORM". "CAN_COLLIDE" creates the vehicle exactly where asked, not checking if others objects can cross its 3D model. |= Description
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Revision as of 14:00, 27 November 2009

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Creates a vehicle of the given type (type is the name of the subclass in CfgVehicles). If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The vehicle is placed inside a circle with this position as center and placement as its radius. Special properties can be: "NONE", "FLY" and "FORM". "CAN_COLLIDE" creates the vehicle exactly where asked, not checking if others objects can cross its 3D model.
Groups:
Uncategorised

Syntax

Syntax:
Object = createVehicle [type, position, markers, placement, special]
Parameters:
[type, position, markers, placement, special]: Array
type: String
position: Position
markers: Array
placement: Number
special: String
Return Value:
Object

Examples

Example 1:
_veh = createVehicle ["ah1w", position player, [], 0, "FLY"]

Additional Information

See also:
createUnitcreateUnit arraycreateVehiclecreateVehicleLocaldeleteVehicle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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