reveal: Difference between revisions

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|x1= <code>_soldierOne reveal _soldierTwo; //soldierOne received information about soldierTwo</code> |= Example 1
|x1= <code>_soldierOne reveal _soldierTwo; //soldierOne received information about soldierTwo</code> |= Example 1
|x2= <code>player reveal cursorTarget; //soldierOne receives information about the object below it cursor</code> |= Example 2
|x2= <code>player reveal cursorTarget; //soldierOne receives information about the object below its cursor</code> |= Example 2
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Revision as of 08:20, 10 February 2010


Hover & click on the images for description

Description

Description:
Reveals a unit to a group or another unit. The knowledge value will be set to the highest level any unit of the revealing side has about the revealed unit. If the revealing side has no knowledge about the revealed unit, the value will be set to 1.
Groups:
Uncategorised

Syntax

Syntax:
groupName reveal unitName
Parameters:
groupName: Object or Group which receives revealing information
unitName: Object which is revealed
Return Value:
Nothing

Examples

Example 1:
_soldierOne reveal _soldierTwo; //soldierOne received information about soldierTwo
Example 2:
player reveal cursorTarget; //soldierOne receives information about the object below its cursor

Additional Information

See also:
knowsAbout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 15, 2007
Ceeeb
In OFP v1.96, When a target is revealed to a unit, it's knowsAbout rating is set to 1, unless it was already more than 1 in which case reveal does nothing. See knowsAbout for more details about knowsAbout ratings and limitations.

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