nearestObjects: Difference between revisions

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<dl class="command_description">
<dl class="command_description">
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To get a list with alive targets for various situations use this construct:
<code>_nearestTargets = nearestObjects [_submunScanPos, ["VBS2_TANK","TANK"], _scanArea];
_validNearestTargets = [];
{if (alive _x) then {_validNearestTargets set [(count _validNearestTargets),_x];};} foreach _nearestTargets;
</code>
results in _validNearestTargets being filled with targets == alive .. (you could use other conditions there, of course!)
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</dl>
</dl>

Revision as of 15:21, 3 April 2010

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Returns a list of nearest objects of the given types to the given position or object, within the specified distance. position can use the format: [[x,y,z], ["ClassName",...], radius] or [object, ["ClassName",...], radius] To use it without any ClassName filter: [object or position, [], radius]. A list of ClassName types (Tanks eg) can be found in CfgVehicles If more than one object is found they will be ordered according to their distance (i.e. the closest one will be first in the array).
Groups:
Uncategorised

Syntax

Syntax:
Array = nearestObjects position
Parameters:
position: Array - see Description for Details.
Return Value:
Array

Examples

Example 1:
nearestObjects [player, ["Car","Tank"], 200]
Example 2:
nearestObjects [player, ["house"], 200]
Example 3:
nearestObjects [[2716,2949,0], ["Car","Truck"], 100]

Additional Information

See also:
nearestObjectnearObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

To get a list with alive targets for various situations use this construct: _nearestTargets = nearestObjects [_submunScanPos, ["VBS2_TANK","TANK"], _scanArea]; _validNearestTargets = []; {if (alive _x) then {_validNearestTargets set [(count _validNearestTargets),_x];};} foreach _nearestTargets; results in _validNearestTargets being filled with targets == alive .. (you could use other conditions there, of course!)

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