say3D: Difference between revisions
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| | | Unit or object will say given sound in 3D Space. | ||
This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command. | |||
Compare this with [[say2D]] which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound. | |||
Sound is defined in CfgSound of the [[Description.ext]]. |= Description | |||
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| | | | ||
*unit '''say3D''' | *unit '''say3D''' sound | ||
*[unit, target] '''say3D''' | *[unit, target] '''say3D''' sound | ||
|= Syntax | |= Syntax | ||
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|p2= target: [[Object|object]] |= PARAMETER2 | |p2= target: [[Object|object]] |= PARAMETER2 | ||
|p3= | |p3= sound: [[String]] classname. Defined in [[Description.ext]] |= PARAMETER3 | ||
| returnValue |= RETURNVALUE | | returnValue |= RETURNVALUE | ||
|x1= |= | |x1= <code> helicopter1 say3D "Fortunateson"</code> |= Example 1 | ||
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| | | [[say]], [[say2D]], [[playSound]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 00:26, 6 July 2010
Description
- Description:
- Unit or object will say given sound in 3D Space. This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command. Compare this with say2D which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound. Sound is defined in CfgSound of the Description.ext.
- Groups:
- Uncategorised
Syntax
- Syntax:
-
- unit say3D sound
- [unit, target] say3D sound
- Parameters:
- unit: object -
- target: object
- sound: String classname. Defined in Description.ext
- Return Value:
- returnValue
Examples
- Example 1:
helicopter1 say3D "Fortunateson"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note