nearestBuilding: Difference between revisions
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A call to nearestBuilding tends to freeze/halt the game for some ticks or even seconds. You may want to use nearestObject(s) with the needed class restriction instead. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 03:11, 13 July 2010
Description
- Description:
- Nearest building to given object.
A "building" is defined as an object that is of class "House", and contains a path LOD. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_nBuilding = nearestBuilding player
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
A call to nearestBuilding tends to freeze/halt the game for some ticks or even seconds. You may want to use nearestObject(s) with the needed class restriction instead.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2