nearestBuilding

From Bohemia Interactive Community
Jump to: navigation, search
Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD.

Syntax

Syntax:
nearestBuilding position
Parameters:
position: Object or Array in format PositionAGL or Position2D
Return Value:
Object

Examples

Example 1:
_nBuilding = nearestBuilding player;
Example 2:
_nBuilding = nearestBuilding position player;

Additional Information

Multiplayer:
-
See also:
buildingPosnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on February 18, 2016 - 20:18 (UTC)
Pierre MGI
This command doesn't return any house or building placed in editor (with createVehicle). Use nearestObjects instead: nearestObjects [player, ["House", "Building"], 50] select 0