fireAtTarget: Difference between revisions
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|p1= sourceVehicle: [[Object]] - source vehicle to fire from |= Parameter 1 | |p1= sourceVehicle: [[Object]] - source vehicle to fire from |= Parameter 1 | ||
|p2= targetVehicle: [[Object]] - target vehicle to fire at |= Parameter 2 | |p2= targetVehicle: [[Object]] - target vehicle to fire at |= Parameter 2 | ||
|p3= WeaponClassName: [[String]] - weapon classname, optional | |p3= WeaponClassName: [[String]] - weapon classname, optional parameter |= Parameter 3 | ||
| [[Script]] - script handle, which can be used to determine (via [[scriptDone]]) when the called script has finished.|= Return value | | [[Script]] - script handle, which can be used to determine (via [[scriptDone]]) when the called script has finished.|= Return value |
Revision as of 11:16, 16 September 2010
Description
- Description:
- Remotely forces a unit to fire the given weapon.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Script = sourceVehicle fireAtTarget [targetVehicle,weaponClassName]
- Parameters:
- sourceVehicle: Object - source vehicle to fire from
- targetVehicle: Object - target vehicle to fire at
- WeaponClassName: String - weapon classname, optional parameter
- Return Value:
- Script - script handle, which can be used to determine (via scriptDone) when the called script has finished.
Examples
- Example 1:
_handle = this fireAtTarget [groundtarget1,HellfireLauncher];
- Example 2:
_handle = Igla_AA_pod_TK_EP1 fireAtTarget [_helicopter,currentweapon Igla_AA_pod_TK_EP1];
- Example 3:
_handle = Igla_AA_pod_TK_EP1 fireAtTarget [helicopter];
Additional Information
- See also:
- firelaserTarget targetVehicle
Notes
-
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Notes
- Most likely only for missiles and for interaction with player only.