BIS fnc locations: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Creates or registers location logics (used in various modules, like [[Ambient Civilians]], [[Ambient Civilian Vehicles]] or Warfare 2). | ||
Upon registering, function will set following variables into location logic's variable space: | |||
*"class" - | *"class" - unique class of location (either BIS_loc_<configname> or BIS_loc_custom_<ID>) | ||
*"name" - | *"name" - name of location from config or [[setName]] command. If none is defined, class is used | ||
*"type" - config type | *"type" - config type | ||
*"neighbors" - | *"neighbors" - config defined neighbor locations | ||
If you're registering currently existing object and some of variables above is already stored in it, it '''won't''' be replaced. | |||
|= | |= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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| [type(s),area,''debug''] call '''BIS_fnc_locations''' |= | | [type(s),area,''debug''] call '''BIS_fnc_locations''' |= | ||
|p1= type(s): [[String]] | |p1= type(s): [[String]] or [[Array]] of strings |= PARAMETER1 | ||
|p2= area: [[Array]] | |p2= area: [[Array]] in format [center,distance] |= PARAMETER2 | ||
|p3= debug: ''(Optional)'': [[Boolean]]|= PARAMETER3 | |p3= debug: ''(Optional)'': [[Boolean]]|= PARAMETER3 | ||
| [[Array]] - | | [[Array]] - List of registered locations<br /><br /> |= RETURNVALUE | ||
|s2= [objects] call '''BIS_fnc_locations'''|= Alternative Syntax | |s2= [objects] call '''BIS_fnc_locations'''|= Alternative Syntax | ||
|p21= objects: Array of [[Object]]s or [[Location]]s - | |p21= objects: Array of [[Object]]s or [[Location]]s - list of specific locations to be registered |= Parameter 1 | ||
|r2= [[Array]] - | |r2= [[Array]] - List of registered locations<br /><br /> |= Return value | ||
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<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
[[Category: | [[Category:Fonctions|LOCATIONS}}]] | ||
[[Category:Command Group: Locations]] | [[Category:Command Group: Locations]] |
Revision as of 14:54, 7 December 2010
Description
- Description:
- Creates or registers location logics (used in various modules, like Ambient Civilians, Ambient Civilian Vehicles or Warfare 2).
Upon registering, function will set following variables into location logic's variable space:
- "class" - unique class of location (either BIS_loc_<configname> or BIS_loc_custom_<ID>)
- "name" - name of location from config or setName command. If none is defined, class is used
- "type" - config type
- "neighbors" - config defined neighbor locations
- Groups:
- Uncategorised
Syntax
- Syntax:
- [type(s),area,debug] call BIS_fnc_locations
- Parameters:
- type(s): String or Array of strings
- area: Array in format [center,distance]
- debug: (Optional): Boolean
- Return Value:
- Array - List of registered locations
Alternative Syntax
- Syntax:
- [objects] call BIS_fnc_locations
- Parameters:
- objects: Array of Objects or Locations - list of specific locations to be registered
- Return Value:
- Array - List of registered locations
Examples
- Example 1:
["CityCenter",[position player,1000]] call bis_fnc_locations;
- Example 2:
[["acityc_dolina"]] call bis_fnc_locations;
- Example 3:
[[myLocation1,myLocation2],[],true] call bis_fnc_locations;
Additional Information
- See also:
- Functions Library
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on May 31, 2009 - 15:15
- Str
- You can also use "" call bis_fnc_locations for quick debug of all locations on landscape