BIS_fnc_locations

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Hover & click on the images for description

Description

Description:
Creates or registers location logics (used in various modules, like Ambient Civilians, Ambient Civilian Vehicles or Warfare 2). Upon registering, function will set following variables into location logic's variable space:
  • "class" - unique class of location (either BIS_loc_<configname> or BIS_loc_custom_<ID>)
  • "name" - name of location from config or setName command. If none is defined, class is used
  • "type" - config type
  • "neighbors" - config defined neighbor locations
If you are registering currently existing object and some of variables above is already stored in it, it will not be replaced.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[types, area, debug] call BIS_fnc_locations
Parameters:
types: String or Array of Strings
area: Array in format [center, distance]
debug: Boolean (Optional)
Return Value:
Array - list of registered locations

Alternative Syntax

Syntax:
[objects] call BIS_fnc_locations
Parameters:
objects: Array of Objects or Locations - list of specific locations to be registered
Return Value:
Array - list of registered locations

Examples

Example 1:
["CityCenter", [getPosATL player, 1000]] call BIS_fnc_locations;
Example 2:
[["acityc_dolina"]] call BIS_fnc_locations;
Example 3:
[[myLocation1, myLocation2], [], true] call BIS_fnc_locations;

Additional Information

See also:
Functions Library

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Str - c
Posted on May 31, 2009 - 15:15 (UTC)
You can also use "" call BIS_fnc_locations for quick debug of all locations on landscape