setWaypointBehaviour: Difference between revisions
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| Switches the unit behaviour when the waypoint becomes active. | | Switches the unit behaviour when the waypoint becomes active. | ||
Possible values are: "UNCHANGED" | Possible values are: | ||
See [[AIBehaviour | * "UNCHANGED" | ||
* "CARELESS" | |||
* "SAFE" | |||
* "AWARE" | |||
* "COMBAT" | |||
* "STEALTH" | |||
See the [[AIBehaviour]] page for details of the effect of this command on AI units. | |||
|= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 10:09, 9 January 2011
Description
- Description:
- Switches the unit behaviour when the waypoint becomes active.
Possible values are:
- "UNCHANGED"
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- Groups:
- Uncategorised
Syntax
- Syntax:
- waypoint setWaypointBehaviour mode
- Parameters:
- waypoint: Array - format Waypoint
- mode: String As Above
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] setWaypointBehaviour "AWARE"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 26, 2008 - 13:32
- Str
- Modes are case sensitive - "safe" won't work, while "SAFE" is ok.