setDamage: Difference between revisions
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'''Description:''' | '''Description:''' | ||
'''Damage / repair object'''. | '''Damage / repair object'''. | ||
Damage 0 means fully functional, damage 1 means completely destroyed / dead. | |||
'''Note:''' this function is identical to [[setDammage]]. | Damage 0 means fully functional, damage 1 means completely destroyed / dead. | ||
It was introduced to fix a spelling error in original function name. | |||
'''Note:''' this function is identical to [[setDammage]]. | |||
It was introduced to fix a spelling error in original function name. | |||
'''Note:''' setting a unit's damage to negative will set their health to full, but impair their aim. | '''Note:''' setting a unit's damage to negative will set their health to full, but impair their aim. | ||
Revision as of 23:09, 2 May 2006
object setDamage damage
Operand types:
object: Object
damage: Number
Type of returned value:
Compatibility:
Added in version 1.50
Description:
Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Note: this function is identical to setDammage.
It was introduced to fix a spelling error in original function name.
Note: setting a unit's damage to negative will set their health to full, but impair their aim.
Example:
soldier1 setDamage 1