scudState: Difference between revisions
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[[Category:Scripting Commands ArmA|SCUDSTATE]] | [[Category:Scripting Commands ArmA|SCUDSTATE]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 05:17, 19 July 2011
Description
- Description:
- Current state of given Scud launcher. Following states are recognized:
- 0 - No activity
- 1 - Launch preparation,
- 2 - Launch prepared
- 3 - Ignition
- 4 - Launched.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
? scudState _scudOne >= 3 : hint "RUN!!!!"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Non-integral values are used to indicate transition between states.
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion:
This command does not make the scud do anything.
It simply checks to see what state the scud is in.
To make the scud be upright or launch you need to use an action.
e.g. scud1 action ["scud launch"]
- Make sure either the scud launcher has a crew inside or you use the game logic to perform actions. -firefly2442