setMarkerText: Difference between revisions
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[[Category:Command Group: Markers|SETMARKERTEXT]] | [[Category:Command Group: Markers|SETMARKERTEXT]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 05:18, 19 July 2011
Description
- Description:
- Sets the text label of an existing marker.
- Multiplayer:
- setMarkerText is global. All other setMarker commands seem to be Local.
- Groups:
- Uncategorised
Syntax
- Syntax:
- markerName setMarkerText text
- Parameters:
- markerName: String
- text: String
- Return Value:
- Nothing
Examples
- Example 1:
"Marker1" setMarkerText "You are here."
Additional Information
- See also:
- setMarkerBrushsetMarkerColorsetMarkerDirsetMarkerPossetMarkerShapesetMarkerSizesetMarkerType
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
createMarker is GLOBAL in multiplayer, so all markers created with it exist for all clients. But they are not visible. Almost all setMarker commands can then be used for different effects on LOCAL clients. BUT if you use the setMarkerText command, then the marker will become visible to all clients since the command is GLOBAL.