Alef – User
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.mdmp: WithDataSegs, WithIndirectlyReferencedMemory | .mdmp: WithDataSegs, WithIndirectlyReferencedMemory | ||
===include path=== | |||
<pre> | |||
editor: mission.island\aaa\bbb\ccc | |||
init.sqf | |||
#include "\ | |||
aaa\file.sqf" | |||
file.sqf | |||
#include "x" -> C:<profile>\missions\mission.island\aaa\x | |||
#include "\x" -> | |||
#include "x\y" -> | |||
</pre> | |||
===subpages=== | ===subpages=== |
Revision as of 20:30, 19 August 2011
alef | |
My Sandbox
User:alef/Sandbox |
My Contributions
Special:Contributions/alef |
own stuff
object references
- vehicleVarName obj -> string
- obj setVehicleVarName string
- objects may be allocated without any name, MP slots too (?)
- player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
- Team_Switch functions will change the player pointer to another unit
- setVariable add a name/value pair to an object address space
- what happens if executed with public=true on a createVehicleLocal'd object ?
- dead bodies of respawning units have the same vehicleName of the player
vehicles assigments
assignAsDriver - aG eG
moveInDriver - aL eG
unassignVehicle - aL
assignedVehicle - aL
assignedVehicleRole - aL
dump files
As from build 81423.
WER .dmp: WithDataSegs, WithUnloadedModules
.mdmp: WithDataSegs, WithIndirectlyReferencedMemory
include path
editor: mission.island\aaa\bbb\ccc init.sqf #include "\ aaa\file.sqf" file.sqf #include "x" -> C:<profile>\missions\mission.island\aaa\x #include "\x" -> #include "x\y" ->
subpages
Radio_command_chart | ArmA_Linux_Server | arma.pie | MP_testenv | nocdkey | modmixer | Difficulties | stringtable.csv | JIP
links
| Category:Scripting Commands ArmA2 | Category:ArmA Classes | ArmA:_Startup_Parameters | Converting_position_to_map_grid | ArmA:_Moves | Sickboy's MP | raP_File_Format_-_Elite | ArmA:_Default_Files | dumpConfig | CMB:SimplifyTesting | ArmA:STOVL | Visual library | How to make a basic Briefing in ArmA 2 | Category:ArmA_2: Editor Modules | ACE | Code_Optimisation