setCurrentWaypoint: Difference between revisions

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<dd class="notedate"></dd>
<dd class="notedate">
<dt class="note">'''[[User:Galzohar|Galzohar]]'''</dt>
<dt class="note">'''[[User:Galzohar|Galzohar]]'''
<dd class="note">
<dd class="note">
This command will '''crash the game''' to desktop with no error message (only "stack overflow" is shown in the RPT file) if you call it from the on act field of a waypoint that belongs to that same unit. It also seems to crash in other situations when called from code written in the editor but I couldn't figure out how to reproduce it. Executing a script that will then execute this command does not crash the game, but causes issues that aren't a whole lot worse than crashing - Mostly it seems to somehow overload the server as well as clients which makes other scripts not really function as intended. I suggest never using this command (at least right as a unit reached its waypoint) unless someone knows exactly what is wrong with it and how to avoid it.<br><br>
This command will '''crash the game''' to desktop with no error message (only "stack overflow" is shown in the RPT file) if you call it from the on act field of a waypoint that belongs to that same unit. It also seems to crash in other situations when called from code written in the editor but I couldn't figure out how to reproduce it. Executing a script that will then execute this command does not crash the game, but causes issues that aren't a whole lot worse than crashing - Mostly it seems to somehow overload the server as well as clients which makes other scripts not really function as intended. I suggest never using this command (at least right as a unit reached its waypoint) unless someone knows exactly what is wrong with it and how to avoid it.<br><br>
Tested on Arma 2 vanilla 1.05.</dd>
Tested on Arma 2 vanilla 1.05.


<dd class="notedate"></dd>
<dd class="notedate">
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
<dd class="note">
<dd class="note">
Note that a waypoints number as seen in the mission editor is not the same as it's waypoint number using this command. In the mission editor, waypoint 0 refers to the first placed waypoint, whereas waypoint 0 with the setCurrentWaypoint command refers to the unit's initial position waypoint.</dd>
Note that a waypoints number as seen in the mission editor is not the same as it's waypoint number using this command. In the mission editor, waypoint 0 refers to the first placed waypoint, whereas waypoint 0 with the setCurrentWaypoint command refers to the unit's initial position waypoint.


<dd class="notedate"></dd>
<dd class="notedate">
<dt class="note">'''[[User:Way|Way]]'''</dt>
<dt class="note">'''[[User:Way|Way]]'''
<dd class="note">
<dd class="note">
Does not seem to work with Game Logic as of ArmA v1.08. Crashes to desktop.</dd>
Does not seem to work with Game Logic as of ArmA v1.08. Crashes to desktop.
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Revision as of 02:54, 18 October 2011

-wrong parameter ("Arma") defined!-1.05
Hover & click on the images for description

Description

Description:
Sets the currently active waypoint for a group.
Groups:
Uncategorised

Syntax

Syntax:
groupName setCurrentWaypoint waypoint
Parameters:
groupName: Object or Group
waypoint: Array - format Waypoint
Return Value:
Nothing

Examples

Example 1:
_grp setCurrentWaypoint [_grp, 1]

Additional Information

See also:
addWaypointcurrentWaypointwaypointCurrent (VBS2)

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Galzohar
This command will crash the game to desktop with no error message (only "stack overflow" is shown in the RPT file) if you call it from the on act field of a waypoint that belongs to that same unit. It also seems to crash in other situations when called from code written in the editor but I couldn't figure out how to reproduce it. Executing a script that will then execute this command does not crash the game, but causes issues that aren't a whole lot worse than crashing - Mostly it seems to somehow overload the server as well as clients which makes other scripts not really function as intended. I suggest never using this command (at least right as a unit reached its waypoint) unless someone knows exactly what is wrong with it and how to avoid it.

Tested on Arma 2 vanilla 1.05.
Ceeeb
Note that a waypoints number as seen in the mission editor is not the same as it's waypoint number using this command. In the mission editor, waypoint 0 refers to the first placed waypoint, whereas waypoint 0 with the setCurrentWaypoint command refers to the unit's initial position waypoint.
Way
Does not seem to work with Game Logic as of ArmA v1.08. Crashes to desktop.