say3D: Difference between revisions
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| | | unit '''say3D''' sound |= Syntax | ||
|= Syntax | |||
|p1= unit: [[Object | |p1= unit: [[Object]] - |= PARAMETER1 | ||
|p2= | |p2= sound: [[String]] - classname. Defined in [[Description.ext]] |= PARAMETER3 | ||
| | | [[Nothing]] |= RETURNVALUE | ||
____________________________________________________________________________________________ | |||
| | |s2= [unit, target] '''say3D''' sound |= | ||
|p21= unit: [[Object]] - |= PARAMETER1 | |||
|p22= target: [[Object]] |= PARAMETER2 | |||
|p23= sound: [[String]] - classname. Defined in [[Description.ext]] |= PARAMETER3 | |||
|r2= [[Nothing]]|= | |||
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|x1= <code> helicopter1 say3D "Fortunateson"</code> |= Example 1 | |x1= <code> helicopter1 say3D "Fortunateson"</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 01:57, 9 November 2011
Description
- Description:
- Unit or object will say given sound in 3D Space. This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command. Compare this with say2D which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound. Sound is defined in CfgSound of the Description.ext.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit say3D sound
- Parameters:
- unit: Object -
- sound: String - classname. Defined in Description.ext
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- [unit, target] say3D sound
- Parameters:
- unit: Object -
- target: Object
- sound: String - classname. Defined in Description.ext
- Return Value:
- Nothing
Examples
- Example 1:
helicopter1 say3D "Fortunateson"
Additional Information
- See also:
- saysay2DplaySoundcreateSoundSource
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note