loadMagazine: Difference between revisions
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| Initiates the loading action on given weapon of the turret. So the new magazine is not available instantly, yet according to the reloadTime. | | Initiates the loading action on given weapon of the turret. So the new magazine is not available instantly, yet according to the reloadTime. | ||
The turret has to be manned | The turret has to be manned. One can also change the magazine if its respective weapon is not selected. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 19:24, 11 November 2011
Description
- Description:
- Initiates the loading action on given weapon of the turret. So the new magazine is not available instantly, yet according to the reloadTime. The turret has to be manned. One can also change the magazine if its respective weapon is not selected.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle loadMagazine [turretPath, weaponName, magazineName]
- Parameters:
- vehicle: Object
- turretPath: Array
- weaponName: String
- magazineName: String
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player loadMagazine [[0],"m256","20Rnd_120mmHE_M1A2"];
Additional Information
Notes
-
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