agents: Difference between revisions
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<dd class="notedate">Posted on April 4, 2012 - 10:48 (GMT) | |||
<dt class="note">'''[[User:Rocket|Rocket]]''' | |||
<dd class="note">Note that agents returns a reference to the agent itself, not the object. For example: '''{alive _x} count agents;''' would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: '''{alive (_x getVariable ["agentObject",objNull]) count agents;''' would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example: | |||
'''_agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];''' | |||
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Revision as of 09:59, 2 April 2012
Description
- Description:
- Return a list of agents in the current mission.
- Groups:
- Uncategorised
Syntax
- Syntax:
- agents
- Return Value:
- Array
Examples
- Example 1:
{_x doWatch player} forEach agents;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 4, 2012 - 10:48 (GMT)
- Rocket
- Note that agents returns a reference to the agent itself, not the object. For example: {alive _x} count agents; would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: {alive (_x getVariable ["agentObject",objNull]) count agents; would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example: _agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];