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(Added description to parameters and links to commands used in examples to unify the page with a && b.)
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| Returns "true" only if both conditions are true. In case of the alternative syntax, [http://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures lazy evaluation] is used (if left operand is false, evaluation of the right side is skipped completely). |= Description
| Returns [[true]] only if both conditions are [[true]]. In case of the alternative syntax, [http://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures lazy evaluation] is used (if left operand is [[false]], evaluation of the right side is skipped completely). |= Description
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Revision as of 10:39, 9 August 2012

Hover & click on the images for description

Description

Description:
Returns true only if both conditions are true. In case of the alternative syntax, lazy evaluation is used (if left operand is false, evaluation of the right side is skipped completely).
Multiplayer:
no special considerations
Groups:
Uncategorised

Syntax

Syntax:
Boolean = a and b
Parameters:
a: Boolean - Test condition or variable that returns Boolean.
b: Boolean - Test condition or variable that returns Boolean.
Return Value:
Boolean

Alternative Syntax

Syntax:
Boolean = a and b (Only available since ArmA 2:OA v1.62.)
Parameters:
a: Boolean - Test condition or variable that returns Boolean.
b: Code - Code that returns Boolean. It is not evaluated if a returns as true.
Return Value:
Boolean

Examples

Example 1:
if ((alive player) and (_enemycount == 0)) then {hint "you win !"}
Example 2:
if ((count _array > 0) and {(_array select 0) == player}) then {hint "It works! Without lazy evaluation it would throw an error if array was empty."}

Additional Information

See also:
a && borOperators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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