setHitPointDamage: Difference between revisions
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(First draft documentation for new TKOH command) |
(Description, note added) |
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| Set the current level of damage for a specific Hit Point. | | Set the current level of damage for a specific Hit Point (specified by its config class). | ||
* 0: no damage | * 0: no damage | ||
* 1: full damage |= Description | * 1: full damage |= Description | ||
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|x1= <code>(vehicle player) setHitPointDamage ["hitEngine2", 1.0];</code> |= | |x1= <code>(vehicle player) setHitPointDamage ["hitEngine2", 1.0];</code> |= | ||
| [[getHitPointDamage]] |= See also | | [[getHitPointDamage#Notes|Common TKOH Hit Points]], [[getHitPointDamage]] |= See also | ||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
[[ | <dd class="notedate">Posted on August 30, 2012 - 13:54 | ||
<dt class="note">'''[[User:Master85|Master85]]'''<dd class="note">This command is using the Hit Points (defined in the HitPoints class in the config) while [[setHit]] is using [[Named_Selection|Named Selections]] (defined in the model itself). | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 14:54, 30 August 2012
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its config class).
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setHitPointDamage [hitPointName, damage]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPointName: String - name of the Hit Point class
- damage: String - level of damage
- Return Value:
- Nothing
Examples
- Example 1:
(vehicle player) setHitPointDamage ["hitEngine2", 1.0];
Additional Information
- See also:
- Common TKOH Hit PointsgetHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 30, 2012 - 13:54
- Master85
- This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).