surfaceNormal: Difference between revisions
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m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
Killzone Kid (talk | contribs) No edit summary |
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| '''surfaceNormal''' position|= Syntax | | '''surfaceNormal''' position|= Syntax | ||
|p1= position: [[Array]] - format [[Position2D]]|= Parameter 1 | |p1= position: [[Array]] - format [[Position2D]] or [[Position3D]] in which case Z will be ignored |= Parameter 1 | ||
| [[Array]] - Example: [-0.102321,0.19977,0.974486] |= Return value | | [[Array]] - Example: [-0.102321,0.19977,0.974486] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_normal <nowiki>=</nowiki> surfaceNormal [300, 500];</code>|= EXAMPLE1 | |x1= <code>_normal <nowiki>=</nowiki> [[surfaceNormal]] [300, 500];</code>|= EXAMPLE1 | ||
|x2= <code>_normal <nowiki>=</nowiki> surfaceNormal | |x2= <code>_normal <nowiki>=</nowiki> [[surfaceNormal]] [[position]] [[player]];</code>|= EXAMPLE2 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[setVectorUp]], [[surfaceIsWater]], [[surfaceType]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 10:04, 31 August 2013
Description
- Description:
- Return surface normal on given position.
- Groups:
- Uncategorised
Syntax
- Syntax:
- surfaceNormal position
- Parameters:
- position: Array - format Position2D or Position3D in which case Z will be ignored
- Return Value:
- Array - Example: [-0.102321,0.19977,0.974486]
Examples
- Example 1:
_normal = surfaceNormal [300, 500];
- Example 2:
_normal = surfaceNormal position player;
Additional Information
- See also:
- setVectorUpsurfaceIsWatersurfaceType
Notes
-
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