playMusic: Difference between revisions
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|1.00|= Game version | |1.00|= Game version | ||
|eff= local |= Effects in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Plays music defined in [[Description.ext#Music|CfgMusic]]. | | Plays music defined in [[Description.ext#Music|CfgMusic]]. To stop the music execute [[playMusic]] "". |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''playMusic''' name |= Syntax | | '''playMusic''' name |= Syntax | ||
| p1 = name : [[String]] | | p1 = name : [[String]] - music class | ||
|[[Nothing]] |= Return value | |[[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|s2= '''playMusic''' [name, | |s2= '''playMusic''' [name, start] |= Syntax 2 | ||
|p21= [name, | |p21= [name, start]: [[Array]] |= Parameter 1 | ||
|p22 = name: [[String]] |= Parameter 2 | |p22 = name: [[String]] - music class |= Parameter 2 | ||
|p23= | |p23= start: [[Number]] - start from (seconds) |= Parameter 3 | ||
|r2= [[Nothing]] |= Return value 2 | |r2= [[Nothing]] |= Return value 2 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1 = <code> | |x1 = <code>[[playMusic]] "RadioAmbient1";</code> |= Example 1 | ||
|x2 = <code>playMusic [" | |x2 = <code>[[playMusic]] ["RadioAmbient3", 3]; //start from 00:00:03</code> |= Example 2 | ||
|x3 = Play from 00:00:01 to 00:00:05<code>0 = [] spawn { | |||
[[playMusic]] ["RadioAmbient5", 1]; | |||
[[sleep]] 4; | |||
[[playMusic]] ""; | |||
};</code> |= Example 3 | |||
| [[playSound]], [[say]], [[createSoundSource]] |= See also | | [[playSound]], [[say]], [[createSoundSource]], [[addMusicEventHandler]] |= See also | ||
}} | }} |
Revision as of 22:04, 15 December 2013
Description
- Description:
- Plays music defined in CfgMusic. To stop the music execute playMusic "".
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- playMusic [name, start]
- Parameters:
- [name, start]: Array
- name: String - music class
- start: Number - start from (seconds)
- Return Value:
- Nothing
Examples
- Example 1:
playMusic "RadioAmbient1";
- Example 2:
playMusic ["RadioAmbient3", 3]; //start from 00:00:03
- Example 3:
- Play from 00:00:01 to 00:00:05
0 = [] spawn { playMusic ["RadioAmbient5", 1]; sleep 4; playMusic ""; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Crowe
- You can get all Music Types from Arma:_cfgMusic http://community.bistudio.com/wiki/Arma_2:_Music#top
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Sounds