triggerActivated: Difference between revisions
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Killzone Kid (talk | contribs) (locality and note added) |
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|1.00|= Game version | |1.00|= Game version | ||
|arg= global|= Arguments in MP | |||
|eff= local |= Effects in MP | |||
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| Returns true if the trigger has been activated. |= Description | | Returns true if the trigger has been activated. | ||
'''Note:''' The trigger could be local or remote but the result returned by this command will be for the trigger condition set up locally on the client that executed the command. See [[createTrigger]] for more info. |= Description | |||
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Revision as of 14:46, 20 January 2014
Description
- Description:
- Returns true if the trigger has been activated. Note: The trigger could be local or remote but the result returned by this command will be for the trigger condition set up locally on the client that executed the command. See createTrigger for more info.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (triggeractivated trg1) then {};
Additional Information
- See also:
- setTriggerActivationtriggerActivation
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- ArmA 2: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Activators