setTriggerActivation

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Description

Description:
Defines the trigger activation type. See ArmA:Mission Editor - Triggers for a thorough overview of triggers and its fields for activation, effects, etc.
Multiplayer:
Activation changes are local.
Groups:
Triggers

Syntax

Syntax:
trigger setTriggerActivation [by, type, repeating]
Parameters:
trigger: Object - trigger object
by: String - who activates trigger. Can be "NONE", or:
Side Radio Object Status
  • "EAST"
  • "WEST"
  • "GUER"
  • "CIV"
  • "LOGIC"
  • "ANY"
  • Arma 3 logo black.png1.68 "ANYPLAYER"
  • "ALPHA"
  • "BRAVO"
  • "CHARLIE"
  • "DELTA"
  • "ECHO"
  • "FOXTROT"
  • "GOLF"
  • "HOTEL"
  • "INDIA"
  • "JULIET"
  • "STATIC"
  • "VEHICLE"
  • "GROUP"
  • "LEADER"
  • "MEMBER"
  • "WEST SEIZED"
  • "EAST SEIZED"
  • "GUER SEIZED"
type: String - how trigger is it activated. Can be:
Presence Detection
  • "PRESENT"
  • "NOT PRESENT"
  • "WEST D"
  • "EAST D"
  • "GUER D"
  • "CIV D"
repeating: Boolean - activation can happen repeatedly
Return Value:
Nothing

Examples

Example 1:
_trigger setTriggerActivation ["WEST", "EAST D", true];

Additional Information

See also:
triggerActivation triggerActivated createTrigger setTriggerArea setTriggerStatements setTriggerText setTriggerTimeout setTriggerType triggerAttachVehicle triggerAttachObject triggerInterval setTriggerInterval enableSimulation simulationEnabled

Notes

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